Loading
Jonas Johansson

01 About

Building things
properly.

I design and build scalable digital products at the intersection of architecture, mobile platforms, and emerging technologies. My background spans backend systems, desktop applications, creative tech, and gaming — but my core strength lies in shaping robust mobile platforms and leading teams that deliver them.

I combine long-term architectural thinking with hands-on execution. I believe strong technical leadership requires staying close to production — understanding the trade-offs, the constraints, and the details that ultimately define product quality.

Over the years, I've developed deep expertise across the Apple ecosystem, while also building AI-driven systems that enhance workflows and decision-making.

My focus is simple: clear structure, intelligent systems, and technology that scales — both technically and organizationally.

Pride flag
02 Projects

Side projects & tools

Personal explorations in software — tools, libraries, and platforms I'm building.

Easy Taskbar

Easy Taskbar

macOS · Visit website

A macOS dock replacement tailored for professional users, offering enhanced multi-monitor and multi-window support for improved productivity and workflow efficiency.

Messenger

Messenger

macOS, windows, iOS, Android · More info in late 2026!

A comprehensive, multi-platform collaboration tool designed to rival Teams and Slack. Stay tuned for more details and official release in 2026!

Jendpoint

Jendpoint

C++ · Link Coming Soon!

An open-source tool that generates Kotlin, Swift, and Dart code from XML endpoint schemas, automating network implementation for efficient cross-platform development.

JRX

JRX

C++ · Link Coming Soon!

JRX is a C++17 library implementing Reactive Extensions (Rx) to handle asynchronous data streams. It provides the Observable class for composing event-driven programs, facilitating the integration of multiple data sources like databases and REST APIs.

EasyCLI

EasyCLI

C++ · Link (hopefully) coming sometime in 2026!

A lightweight C++ library for building server daemons with command-line interfaces, offering simple command handling, argument parsing, and server integration for efficient, scalable tools.

03 Experience

Career timeline

MetaDesign
1 mo
Technical Director
Mar 2026 – Present · 1 mo

Technical Director at MetaDesign Stockholm (formerly BBH Stockholm). Responsible for technical strategy, architecture, and delivery across digital products and platforms — translating brand and business strategy into concrete technical direction across mobile, backend, and external services.

BBH Stockholm
10 yrs 1 mo
Technical Director
Jan 2021 – Mar 2026 · 5 yrs 2 mos

Defined the structure and direction of the tech offering — aligning capabilities, team composition, and delivery with business needs. Led the engineering team operationally and structurally: hiring, development, compensation, and capability growth. Remained hands-on in key projects, shaping architecture for major clients.

Lead Developer
Jan 2016 – Jan 2021 · 5 yrs 1 mo

Focused on iOS development and technical delivery, building mobile products with high demands on performance, stability, and long-term maintainability. Worked closely with design, backend, and product to ensure the implementation matched both user needs and system constraints.

Frostware
2010 – 2015
Owner / Executive Vice President / Software Engineer
Jun 2010 – Aug 2015 · 5 yrs 3 mos

Consultancy focused on building digital experiences for handheld devices. As part owner and developer, I worked across business development and delivery — defining solutions, designing systems, and building products for clients including Försäkringskassan, Skellefteå Kommun, Komatsu Forest, Adecco, Arla, Telia, and Caperio. Frostware is today part of Hello Future.

05 Work

Selected client work

A curated selection of professional projects spanning mobile, AI, XR, and enterprise platforms.

01
Case Management System, CIKO React · C# · Architecture · Org Structure
2025
Case Management System, CIKO

CIKO provides financial support and transition services across multiple agreements and stakeholders. I’ve worked hands-on in both React and C#, while defining the system architecture and long-term structure of a multi-tenant case management platform. The system handles agreement-specific configuration, approval flows, budget constraints, and external integrations. In parallel, I’ve structured data migration, aligned stakeholders across organizations, and strengthened the team through hiring and clearer technical ownership.

02
EEG Visualisation, Major International Brand Emotiv · Unity3D
2024
EEG Visualisation, Major International Brand

Exploring how EEG data can be captured and translated into usable signals. I built a Unity-based system to visualize real-time cognitive states, focusing on signal interpretation, stability, and how the data can be used in practice. The work sits somewhere between experimentation and applied tooling.

03
Feasability Study, Volvo Cars Vision Pro
2024
Feasability Study, Volvo Cars

Early-stage technical evaluation of Vision Pro, focused on sensors, input models, and system constraints. The work mapped what is actually feasible in production, not just what the hardware suggests, and identified where it fits into existing pipelines.

04
LionGPT: AI Service Platform, Publicis/BBH AI/LLM
2024
LionGPT: AI Service Platform, Publicis/BBH

Initiated and built the technical foundation of an internal AI service platform. I designed the backend structure, defined how services are exposed, and implemented the core system to make the platform usable and stable in production.

05
Accessibility Assessment, Jordbruksverket iOS · Android
2023
Accessibility Assessment, Jordbruksverket

Audited and fixed accessibility issues across three mobile apps. The work focused on meeting legal requirements while making the interfaces actually usable — not just compliant. This included identifying structural issues in navigation, interaction patterns, and content.

06
Coop Pocket Dashboard, Coop iOS · Android
2021
Coop Pocket Dashboard, Coop

Built internal tools for transaction tracking and operational visibility. The system was packaged into portable devices used in-store, with a focus on reliability, speed, and clear data flow in constrained environments.

07
Volvo Service Technican, Volvo Cars iOS
2019, 2021-2022
Volvo Service Technican, Volvo Cars

Worked on Volvo’s iOS platform for service technicians. Early work focused on prototyping and shaping data flows. Later, I improved architecture and implemented features for real-time data and service workflows. The system was promoted by Apple as a reference case.

08
Bokus Play, Bokus & Akademibokhandeln
2017-2021
Bokus Play, Bokus & Akademibokhandeln

Tech Lead for the Bokus Play iOS app. I defined the architecture, implemented core functionality, and led a small team delivering a subscription platform used at scale.

09
Panini Snabbhandel, Panini Internazionale iOS
2018-2020
Panini Snabbhandel, Panini Internazionale

Led development of an early scan-and-pay and pre-order system in Sweden. Focused on transaction flow, reliability, and reducing friction in physical retail environments.

10
Försvarsmaktens Träningsklubb (FMTK), Försvarsmakten (Swedish Armed Forces) iOS
2016-2022
Försvarsmaktens Träningsklubb (FMTK), Försvarsmakten (Swedish Armed Forces)

Built and maintained a large-scale iOS fitness platform with 450+ exercises and structured programs. Focused on long-term maintainability and making a complex content model usable in practice. Discontinued June 2022.

11
Various older projects
2009 – 2018
Various older projects

Earlier work across mobile, games, and research. Includes Förskoleappen, Mittplattformen (Android), Levande Läsning (Unity3D, Vinnova/EU), Droples, and game development with Arrowhead (Magicka) and LTU.

06 Personal

Beyond the code

A curated collection of images and moments that inspire and resonate with me.

Full-size image